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Krabl Mesh Library
A C# library to process meshes in Unity3D
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| Static methods to deal with marking edges as creases. | |
| Static methods to convert between Unity meshes and Krabl Mesh Library meshes. | |
| A polygonal mesh with edge information. | |
| Some static methods to do operations on MeshEdges. | |
| The parameters used for a edge-collapse simplification operation. | |
| An edge-collapsed based simplification algorithm MeshEdges. | |
| The parameters used for quad-based mesh subdivision. | |
| An mesh subdivision algorithm based on quads. | |
| A collection of static calls to easily use the Krabl Mesh Library in Unity3D scripts. |
1.8.5