Krabl Mesh Library
A C# library to process meshes in Unity3D
|
![]() ![]() | |
![]() ![]() ![]() | Static methods to deal with marking edges as creases. |
![]() ![]() ![]() | Static methods to convert between Unity meshes and Krabl Mesh Library meshes. |
![]() ![]() ![]() | A polygonal mesh with edge information. |
![]() ![]() ![]() | Some static methods to do operations on MeshEdges. |
![]() ![]() ![]() | The parameters used for a edge-collapse simplification operation. |
![]() ![]() ![]() | An edge-collapsed based simplification algorithm MeshEdges. |
![]() ![]() ![]() | The parameters used for quad-based mesh subdivision. |
![]() ![]() ![]() | An mesh subdivision algorithm based on quads. |
![]() ![]() | A collection of static calls to easily use the Krabl Mesh Library in Unity3D scripts. |