Krabl Mesh Library
A C# library to process meshes in Unity3D
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Introduction

The Krabl Mesh Library is a C# library to process meshes. It handles triangle- and quad-based meshes and can deal with non-manifold data. The meshes are stored as a vertex list and a face list which references the vertex indices.

For simple scripting needs, the KrablMeshUtility class should be enough. It provides shortcuts to the most common mesh operations. To learn how to do more complex processing, a look at KrablMeshUtility.cs is highly recommended.

This Doxygen generated documentation does not include all library functions.